更新日志
Old Changelog
Patch notes 1.7.1
Additions
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Added volume controls in the option menu
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New music playing at the starting screen :)
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Inventory tab will display a number in the corner telling you how many "New" items you have in your inventory.
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Added difficulty settings when starting a new game.
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Each race start with a weapon and one piece of armor.
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Added additional information when picking a new difficulty which display item rarity drop chance(both in options menu and when starting a new game).
Changes
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Moved difficulty settings to the options menu
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Redesigned UI, saving more space on the screen which will allow me to make some bigger changes to the battle scene.
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Added colored background to items in player inventory and shop, each color represent different item rarity.
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All skills are sorted by level and can be hidden with a single click.
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Changed monsters stats based on difficulty, lower difficulties are harder, and highest difficulties are easier compared to before.
Bug Fixes
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Fixed a bug with displaying difficulty "Normal" instead of "Hero". Cleaned up some of the old code.
Patch notes 1.7.4
Additions
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Each race will get starting weapon when created. This is more or less based on that race, for example Sylph will start with staff, while Giant with Axe. This should help you at the beginning, and you don't need to kill multiple enemies to get your first weapon to use weapon skills.
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Added mana cost to skills, this should make "attack" button somehow useful, for some of the characters until you get mana regen.
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Increased few passive skills max level.
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Added new passive skills which increase/give chance to: "accuracy, damage, ignore enemy defense, instant kill, critical chance, critical damage, strength, endurance, agility, spell power, max mana, mana regen, defense, parry(nulify 100% damage), thorns aura(deal damage to enemy based on enemy damage), ignore enemy defense, evasion, hp regen, max hp, reflect(chance to reduce incoming damage by 50%), mining/herbalism amount, storage(max amount of ores/herbs you can store), mining/herbalism critical chance(if you are lucky, you can gain bonus resources each time you mine)".
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Removed passive skills: "Exp/Gold/Drop rate, few damage bonus/health bonus passives. Changed some of the old passive bonuses/levels etc."
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Added a simple animation when attacking(This will cause your character to move a little towards the enemy).
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Spell power is used with staff spells currently.
Changes
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Crafting items is based on level of the last enemy you have killed. This will prevent crafting too strong items.
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Base accuracy lowered from 95% to 90%.
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Item bonuses will be weaker and more random.
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Player damage changed to make it easier at the beginning, and monsters damage increased. Monsters hp lowered a little.
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All items, should be much weaker after each "Warp".
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Decreased enemy experience gained per kill.
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Spell Simulacrum(last skill in staff weapon mastery tree), increase spell power, instead of intelligence. Since spell power is based on intelligence anyway.
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Sylph all stat bonus change from 30% to 15%, but will also gain 20% spell power bonus.
Bug Fixes
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Fixed most bugs with displaying numbers like "1.000000002". Hopefully it is fixed everywhere :)
Patch notes 1.7.3
Additions
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Item tooltip, now display values gained(green), lost(red), not changed(blue) when hovering over an item. This should make it easier to equip best item you can.
Changes
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Turn based combat, your weapon skills need to be used during combat, this is early version of combat, so it is not finished yet, but it should work :)
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Removed auto battle, due to new combat(might be added later on).
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Overall, changed all weapon skill stats.
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Health regen, works only in battle(per turn), after a battle your health will be full again.
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Increased height of inventory, this will prevent page moving up while you sell items, which caused you to missclick and equip items. This problem is still there, if you have a lot items in your inventory and you sell them from the bottom.
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Moved some stuff around, put donation button to a visible spot(it was there for a long long time, but well hidden lol).
Bug Fixes
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As always, some bugs were fixed.
Patch notes 1.7.2
Additions
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Added "prestige", after defeating last enemy on the map(once), all enemies will be empowered, and you will need to fight your way from the first enemy.
All items, crafting, enemy stats will get multiplied by prestige level, so first prestige gives 2x multiplier, then 3x/4x and so on forever...
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Added reset button(after beating last enemy), so you can reset whenever you want.
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Added error tracking, which will let me see all errors you have during the game. So far most of them are caused by OLD SAVES(You need to reset them at starting page).
I will be removing all saves manually soon, as it seems not everyone knows that :| Also game version verify is not always working for some reason(probably on very old saves).
Changes
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Many changes with item stats.
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Forced reset, since a lot of peoples had troubles with manual reset, even tho there is a button on main page to do that for you. This will hopefully fix most bugs.
Bug Fixes
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Fixed some bugs, and stuff -_-
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Fixed a bug which did not reset monsters kill count as supposed.
Patch notes 1.7.1
Additions
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Monster kill count below all monsters.
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Alt + Click = 10 stats for MAC users, Ctrl + click still works.
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Added 6 difficulty settings! You can switch them while you play and monsters will be updated. Monster stats will change in range 0.3 up to 5.0(that means 5x all stats/Exp too!).
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Added version check(again after a long time...). It will reset any save file that is too old, when you try to load it.
Changes
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Game balance, changed all monsters stats, player stats, item stats.
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Monsters unlock after 10 kills, if you fight elite/boss monster(2 last monsters of each map) it requires only 1 kill.
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Changed item drop stats, they should be more balanced, and less likely skyrocket in stats early in the game.
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Player experience required for next level updated.
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All races bonuses changed. Hopefully Giant/Orc will no longer be the only viable pick :)
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Each weapon type(Sword/Axe/Mace/Staff/Ranged) have different damage multiplier, which means that staff will roll with low damage, while axe will have high damage.
This is a preparation for next big update which will add spells.
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Removed Evasion/Critical damage/Health regen/Mana regen from all items.
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Item stats are based on item level, unlike before they were based on a list of stats with a set range(3-8 Strength/8-15 Strength etc.).
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Item stats were maxed out at level 50, now you can increase them forever, as long as you can drop higher level items.
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You cannot select text/images or anything while playing, this will prevent accidental and annoying text selection which cannot be unselected or is hard to do so.
You can still select your save code tho.
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Changed defense damage reduction, should be somehow "balanced" compared to before.
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Sword weapon skill, block/counter updated.
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Life gain on hit is no longer percentage but flat instead.
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Block chance is capped at 40%, sword mastery can go over this cap tho.
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Removed game events, need to be reworked later on.
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Increased base player damage by 2, to help with early leveling.
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Sword Finesse(Sword skill), scales with agility instead of dexterity.
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Removed cooldown from weapon skills, they will be used every turn now.
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Changed weapon skills damage/scaling.
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Updated all weapon skills damage.
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First weapon skill is available at level 1. You can use staff right away without leveling it up etc.
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Weapon mastery starts at level 1 instead of 0.
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Changed difficulty setting names.
Bug Fixes
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Fixed a bug with stats, which were multiplied by 2 for some reason :|
Patch notes 1.7.0
Additions
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Herbalism + Alchemy added.
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Crafting an item will grant experience based on each resource used in crafting.
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Crafted item level is based on player level and crafting level.
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Mining/herbalism damage dealt is based on player level and gathering profession level.
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Potions created with Alchemy can be used to boost stats, experience gain, item drop etc. Added buff image below monsters. Each buff last 10 battles.
Changes
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Hot bar is working
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Moved mining to profession tab.
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Removed draggable windows(except combat log), might add them back in the future.
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Changed all item bonuses, other stats should be more useful, for example instead of + 40 max health on item, you will get + 400.
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Reworked crafting window, it will be updated even further soon.
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Changed professions experience needed for next level.
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Gathering minerals/herbs will yield between 1 up to (profession level), so if you have mining level 40, you will get 1-40 resources each time you mine.
Bug Fixes
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Fixed a bug with auto battle, where you could switch between monsters and attack them manually while auto battling.
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Fixed hotbar bug, potions will also appear in inventory, and dissapear if you reach 0(it will also dissapear from hotbar).
Patch notes 1.6.9
Additions
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UI can be dragged around, Combat Log can be resized too(your changes will not be saved tho).
Changes
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Changed UI again, displaying Stats/inventory.equipped items together with monsters and combat log. Story has been moved to the main tab.
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Mining and Crafting give much more experience making it easier to
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Experience bar will display 2 digits below 0. For example: 25.45%.
Bug Fixes
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Fixed lag while mining
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Optimized the game, there should be less or even none memory problems, game should not crash anymore.
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Fixed a bug with selling all items, even if you choose "No/Cancel" when a confirmation window would appear, when selling epic/legendary items.
Patch notes 1.6.8
Additions
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Shops display much more items now.
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Added "back" button on starting screen, no need to refresh the page anymore if you want to change new game slot/load slot.
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Some other small changes, like new icons, added borders.
Changes
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Rearranged UI, everything is in different places. Thanks to this change game will look better on small resolution, since nothing will be crumpled together and soon this change will help optimize the game, which will make it run faster.
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Moved Skill points info, to the skill page, Stat points moved to main stat page.
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When attacking enemy, your cursor will change automatically without you moving a mouse, telling you when you can attack again.
Bug Fixes
Patch notes 1.6.7
Additions
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Added tooltips to all secondary stats.
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Added info to all armor items, showing % reduction damage, which is based on defense(armor). It will display how much you gain/lose when equipping that item.
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Added checkboxes to player inventory, which let you choose which items will stop from dropping(rarity), as well which items you want to sell with "Sell All" button(currently opened tab will be sold only).
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Added borders for each section.
Changes
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Changed bonus armor value from flat to percentage values(This will take effect on new dropped items only).
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Changed damage/defense formula. This should make game feel more balanced(This might still require you to pick up new items, since old ones gives way more defense).
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Changed drop chance of items, common will drop very often, and Legendary will be very rare(0.06% compared to 6% before).
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Changed age selection screen, instead of a slider, you have to select each age manually.
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Early level armor, will give you more defense.
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Changed defense gained from items, it is lower which prevents you from becoming immortal(Still possible if you have good items).
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Lowered block amount from shields, with high defense(more than 90% damage reduction) enemies would deal ~200 damage, while shield block 300+.
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Block chance cap at 75%.
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Passive skill tree visual update.
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Passive skill tree will require you to put at least 1 point into a skill to unlock next one, unlike before it required max level of previous skill.
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Passive skill tree new icons.
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Stats page visual update.
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Changed background color.
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Moved auto battle checkbox, below monsters.
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Moved sell all button, below checkboxes for easy access.
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Added items outline based on rarity.
Bug Fixes
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Fixed a bug where your race age would not save correctly.
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Fixed secondary stat tooltip not working properly.
Patch notes 1.6.6
Additions
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Numbers below passive skills, which shows current/max level of each passive.
Changes
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Wisdom gives 5 mana per point, instead of 0.5 mana per point.
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Monster mana cost for auto battle adjusted, attacking a monster will display mana cost next to auto battle.
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Auto Battle, will automatically attack monster every 10 seconds.
Bug Fixes
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Fixed a bug when crafted items would get wrong lore text.
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Fixed game lag, it should run smoothly now.
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Fixed auto battle bug, when you had not enough max mana.
Patch notes 1.6.5
Additional changes during this patch
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Added 3 more areas, even more will come soon.
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Added Reset all saves button at the start page, use it when you cant start a new game.
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Area tab will unlock as you level up/unlock new monsters
Additions
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Mining, Crafting basic code finished.
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Added item level display on item tooltip.
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Monster level displayed on monster tooltip.
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Sort inventory by item level, damage(only weapons).
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Inventory potion(Later potions made with alchemy will be stored here) with hotbar selection.
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You can craft each type of item, higher crafting level let you craft an item with a better chance of higher rarity.
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Crafted item level is based on player level and crafting level, which means that crafting should be good even if you dont focus on it early in the game(it will fall off later unless you level crafting up).
Changes
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Only weapons give you critical chance, and it's based on weapon type(Axe have more crit than a Staff)
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Updated monster levels, allowing you to obtain better items fighting "weaker" monsters. First boss, drop items up to level 20, unlike before you had to kill 20th monster to drop those items.
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Evasion cap changed from 20% to 75%.
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Critical chance cap changed from 50% to 75%.(You can go over 75% with certain weapon skills).
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Max battle turns, are determined by Endurance/Agility/Dexterity
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Changed attack delay from ~3s, to ~1.5s
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Changed part of the code which should prevent you from losing your save due to new update.(except this one)
Bug Fixes
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Fixed a bug where race age would not be saved
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Fixed evasion value formula, it went way too high with single item bonus.
Patch notes 1.6.4
Additions
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More races: Human, Half-Elf, Elf, Dwarf, Halfing, Orc, Sylph, Giant.
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Each race has different bonuses.
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You can pick race age, which will determine stat gain per level.
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Added tooltips everywhere telling you what each specific stat/tab represent.
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Added borders, everywhere, to make it easier to distinguish each part of the UI.
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Sell button added to inventory items, for quick selling single items.
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Equip items with a single click on the item image.
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Added icons for player stats, race.
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You can hover over player stats, for more info.
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Added sell all legendary button.
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Added background color in monster tabs.
Changes
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Monsters display health bar together with a number value.
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Updated monster Icons, including transparent background.
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When your attack is on cooldown, your cursor will change.
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You gain weapon skill experience based on monster level compared to player level.
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All item icons are changed, they are bigger too.
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Moved some tabs around, combining inventory + equipped items. Added shop next to inventory tab.
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Weapon skills moved to a single tab, displaying images which you can hover over for more info.
Bug Fixes
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Fixed an error where weapon skills current experience/experience needed for next level, were not saved.
Patch notes 1.6.3
Additions
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Added shop with items. Shop includes sort by value/rarity and refresh option, prices are 10x higher than actual item value.
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Item Quality: Inferior(40%), Normal(50%), Superior(10%) chance to roll. Each gives more or less bonuses to an item.
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Multiple saves support, including basic info about current save on each save slot displaying player level and race + Hardcore(if available).
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Added New game confirmation, so you won't overwrite your old save by mistake.
Changes
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Sell All button in player inventory, now sells only items from currently opened tab.
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Auto Battle works once every 10 seconds(tho it is still bugged and is being worked on)
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To equip/sell/buy an item, you need to left click on it to "check it" then press corresponding button.
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Changed position of item tooltip
Bug Fixes
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Temporary fix for player log display, everything should fade out after few seconds.
Patch notes 1.6.2
Additions
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New passive skills.
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Reset option for passive skills.
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Easy item comparison.
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Added some "lore" to the items, just some random sentences. Will be improved in the future.
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Improved combat log section, including "story log", it is a quick access to the story, which you can already read on the tab above player stats.
Changes
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Updated a tooltip, to make it look better(hopefully).
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New bonus when choosing a race.
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Updated a whole page background color to fill all the gaps.
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Changed combat log, added borders, removed table structure which caused it to create a white border around it.
Bug Fixes
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Fixed a bug when passive skills were not saved.
Patch notes 1.6.1
Additions
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Added Passive skill tree.
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Added Changelog shortcut, at the top right side.
Changes
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Removed spells from the game.
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Changed potion icons, and moved them to the hot bar, below monsters for quick use.
Bug Fixes
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Potions now work.
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Shop fixed, after last update it did not work properly.
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Some numbers did not display correctly, fixed.
Patch notes 1.6.0
Additions
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Battle log text display effects.
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Added sorting function for items by Rarity/Value.
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New item types! Chest/Helmet/Legs/Boots. Changed off-hand to Shield.
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Each weapon and armor have a 50% chance to drop with a bonus damage/armor.(This bonus is basic, it does not change amount of bonuses you gain from item drop.)
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Added more secondary stats: Block/Counter/Life on hit. All bonuses can be obtained with items. Some of them can roll on a certain piece of equipment, for example "Block" can be found only on shields.
Changes
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Changed all weapon masteries to give you % bonus instead of flat.
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Battle will take ~3 seconds, in that time, battle log will be displayed.
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Merged off-hand and armor tab in inventory together.
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Redesigned item loot, each item can gain different amount of bonuses based on its rarity: Common(1-2), Uncommon(2-3), Rare(3-4), Epic(4-6), Legendary(6-7).
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Changed item drop mechanics... You can drop betweem 1-5 items, for each monster kill as long as you have enough inventory space. You will make a roll for each item, and if its successful, you will drop an item.
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Magic find increase odds of finding an item(it will increase a chance of a good "roll" which means you can drop items more often). It does not increase item rarity chance.
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Removed equip/unequip/attack buttons. Instead click on item/monster image.
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Removed item "levels", you can no longer level up your weapon. (Might change in future).
Bug Fixes
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Fixed a bug when saving a dead character would result in being dead forever